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AI Insights · Timothy · October 2022

Top 5 io Games on Android in South America, Q3 2022

Discover the performance trends of the top 5 io games on Android in South America during Q3 2022, featuring insights on downloads, revenue, and active users.

Top 5 io Games on Android in South America, Q3 2022

In Q3 2022, the top 5 io games on the Android platform in South America showed diverse performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how each app fared during this period.

Snake.io - Fun Snake .io Games, developed by Kooapps Games, experienced a notable increase in weekly downloads, peaking at around 397K in the week of July 25, before dropping to approximately 240K in early September and rebounding to 327K by the end of the quarter. Revenue showed a steady pattern, peaking at $161 in the first week of August and ending the quarter at $106. Active users saw a gradual decline from 1.83M to 1.79M in early September, before climbing back to 1.99M by the end of September.

Snake Lite - Snake Game by Hippo Lab saw a significant rise in weekly downloads, starting at 88.6K and reaching a peak of approximately 197K in the last week of September. Revenue peaked at $35 in early August and showed minor fluctuations, ending at $6 in the final week. Active users increased from 269K in late June to a high of 427K by the end of September.

slither.io from Lowtech Studios maintained a stable download rate, starting at 179K and dropping to 104K in mid-September before recovering to 131K. Weekly revenue saw minor fluctuations, peaking at $38 in mid-July and ending at $27. Active users fluctuated around 2M, peaking at 2.16M in mid-July and ending the quarter at 2.11M.

Worms Zone .io - Hungry Snake by CASUAL AZUR GAMES showed a consistent increase in weekly downloads, peaking at approximately 103K in late August. Revenue saw a significant increase, reaching $285 in mid-July and stabilizing around $200 towards the end of the quarter. Active users fluctuated, peaking at 1.53M in mid-August before dropping to 1.28M in early September and recovering to 1.32M by the end of the quarter.

State.io — Conquer the World, also by CASUAL AZUR GAMES, experienced a steady increase in weekly downloads, peaking at 88K in early August. Revenue showed minor fluctuations, peaking at $48 in early September and ending at $32. Active users increased from 213K in mid-July to 238K by the end of September.

These performance insights are derived from data provided by Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022